Kitty Roblox chapter 1 walkthrough covers the House map in GabStudio's survival escape game Kitty. To clear the stage, mice players must work together to find tools, fuel three generators, unlock the basement bunker with a keycard, and rescue Pinky before Kitty catches them.

Beyond the standard route, players can also complete an alternate puzzle sequence involving three chemical potions to earn the Chapter 1 Secret Ending badge.

Key Items and Spawn Locations in Chapter 1

Items spawn across the house, attic, and basement. In Kitty, players have two base inventory slots and can drop items on the floor (using the Q key on PC or the on-screen drop interface) so teammates can pick them up.

ItemVerified Spawn LocationsPrimary Purpose
CrowbarNext to the boxes near player spawnPries open boarded doors, the safe near spawn, and ending areas
Red KeyInside the spawn safe opened via CrowbarUnlocks the red door leading to basement pathways
Green KeyOn the red bed, behind the couch, or on the desk beside the cageUnlocks the green door to access upper rooms and tools
Blue KeyUpstairs hidden in boxes or spawned on shelvesUnlocks the basement potion lab room for the secret ending
Gas CanBasement near generators, the attic, or upstairs near shearsFuels the three generators powering the bunker locks
Shears / PliersUpstairs beside the generator, close to the attic stairsCuts the wire in the attic room to drop the purple potion
PlankInside the purple-locked room or in the bathroomPlaced across floor gaps to reach items like potions
KeycardIn the attic or close to the basement stairsSwiped at the basement bunker to release Pinky
LockpickFound in various room cabinets and surfacesInteracted with on the cage door to free captured mice

Step-by-Step House Escape Walkthrough (Standard Ending)

To complete the default ending and earn the Chapter 1 Completed badge, follow these objectives:

  1. Secure the spawn tools: Immediately pick up the Crowbar located near the starting boxes. Use it to pry open the nearby safe to retrieve the Red Key.
  2. Access the upper floors and attic: Use keys to open locked doors on the main floor. Retrieve the Green Key (checking the couch, red bed, and desk) to open the green door upstairs.
  3. Locate the Shears and Plank: Grab the Shears near the upstairs generator and the Plank from the bathroom or purple-locked room to bridge pathway gaps.
  4. Power the three generators: Locate the Gas Cans across the house, attic, and basement. Carry the fuel cans to the three unpowered generators scattered across the map and activate each one.
  5. Unlock the bunker: Locate the Keycard (near the attic or basement staircase). Head down to the lowest basement level, clear any remaining barricades with the Crowbar, swipe the Keycard, and open the bunker door.
  6. Trigger the exit cutscene: Approach Pinky to trigger the cinematic. Kitty accidentally steps on a TV remote, activating a magnetic screen that pulls Pinky, the players, and Kitty into Chapter 2.

How to Unlock the Chapter 1 Secret Ending

The secret ending requires completing a hidden lab puzzle before exiting the house. Carrying the resulting secret item across the finish line awards the Chapter 1 Secret Ending badge.

  1. Unlock the basement lab: Bring both the Blue Key and the Crowbar down to the basement to unlock the secured door.
  2. Retrieve the Blue Potion: Locate the Blue Potion resting on a desk near the basement exit room and bring it into the lab.
  3. Retrieve the Green Potion: Cross the plank placement area next to the stairs to pick up the Green Potion, then carry it to the lab.
  4. Retrieve the Purple Potion: Take the Shears up to the lever-opened attic room. Cut the wire attached to the ceiling trapdoor to drop the Purple Potion down, then collect it.
  5. Deposit potions into the machine: Place all three colored potions into the basement lab apparatus.
  6. Collect the Inflatable Duck: Once all three potions are deposited, an Inflatable Duck will dispense from the machine. Pick it up so it occupies an inventory slot.
  7. Escape with the duck: Proceed to the basement bunker with the Inflatable Duck in your inventory and finish the chapter. During the ending cutscene, Pinky, Kitty, and the escaping players will all be wearing matching inflatable duck floaties while referencing the script dialogue.

Core Survival Mechanics

Kitty features several unique rules that differentiate it from other Roblox escape titles:

  • Cage Rescue System: When Kitty catches a mouse, that player does not immediately die or spectate. Instead, they are locked inside the holding cage. Teammates holding a Lockpick can click the cage lock to free them. Trapped players should avoid pressing the "Give Up" button, as doing so permanently removes them from the round.
  • Kitty Sleep Cycles: To prevent the cat player from camping directly outside the rescue cage, Kitty automatically falls asleep for approximately 10 seconds at regular intervals (roughly every minute). Mice can safely maneuver around the sleeping cat during this window.
  • Traps: Kitty can place mouse traps around choke points and doorway thresholds. Mice can jump over visible traps to avoid getting snared.
  • Team Item Vision: Player models display icons above their heads showing what tools or keys they are holding, making it easy to coordinate who has the Crowbar, fuel, or Lockpick without checking chat.

Frequently Asked Questions

What happens if you get caught by Kitty?

You are teleported into a locked cage rather than eliminated. Another mouse player holding a Lockpick can approach the cage door and interact with the lock to free you. If you press the give up button while caged, your run ends immediately.

What is the requirement for the Chapter 1 Secret Ending badge?

You must place the Blue, Green, and Purple potions into the basement lab machine, pick up the Inflatable Duck that spawns, and complete the escape sequence while holding the duck in your inventory.

How many generators are there in the House map?

There are three generators located throughout the House map. Each must be fueled using a Gas Can to open the path toward the bunker escape.