Chapter 6 of GabStudio's Roblox escape game Kitty transports players into "Gumbomb," a school-themed map inspired by Elmore Junior High. To escape the map, you must stun Kitty, cut the red and green security wires, use a wooden plank to bridge a gym gap, gather three screwdrivers, and unbolt the vent shafts leading to the school garage.
Chapter 6 Opening and Layout Overview
The chapter begins with a cutscene where Mouse and Kitty drop out of a wall-mounted television inside an empty gymnasium. An intercom announcement warns students that entering the school garage is strictly prohibited. To buy initial exploration time, the player picks up a nearby basketball and throws it at Kitty to temporarily knock him out.
While the school exterior is accessible through certain doors, the primary puzzle chain takes place entirely inside the school corridors, cafeteria, fuse rooms, and gym. The ultimate goal is to remove three sets of vent screws on the upper floor to reach the garage. Note that while item types and uses remain consistent, individual tool spawn locations may shift between runs across lockers, classrooms, and hallways.
Step-by-Step Chapter 6 Walkthrough
Completing the school escape requires completing two main circuits: cutting the power wires to unlock lower rooms, and using screwdrivers on the vent assembly.
- Stun Kitty and locate the red cutters: Immediately grab the basketball in the gym to incapacitate Kitty. Search the upper floor and hallways for the red wire cutters (red pliers).
- Head downstairs for the green cutters and plank: Move down to the cafeteria and kitchen area. Search the counters and corners to pick up the green wire cutters (green pliers) and the wooden plank.
- Bridge the gym gap: Bring the wooden plank back up to the gymnasium. Place the plank over the floor gap to create a safe crossing. Walk across to the toolbox on the far side to pick up the blue screwdriver.
- Cut the speaker wires: Locate the fuse rooms accessible from the gymnasium walkways. Use the red cutters on the red wire box to cut power to the red circuit. Use the green cutters on the opposite side to cut the green wire circuit.
- Collect the yellow screwdriver: Go downstairs through the mouse door into the hallway. Enter the janitor's closet (unlocked by severing the red wire), flip the light switch, and retrieve the yellow screwdriver from the toolbox.
- Collect the red screwdriver: Head across the hallway into the waiting area and enter the nurse's office (unlocked by severing the green wire). Flip the switch and collect the red screwdriver.
- Unbolt the vents in the gymnasium: Return to the gymnasium upper level where the vent access shafts are located:
- Use the yellow screwdriver to remove the first set of bolts.
- Use the blue screwdriver on the blue screws.
- Use the red screwdriver on the final set of red screws.
- Drop into the garage: Drop through the opened vent shaft into the garage below to trigger the completion cutscene.
Required Escape Items and Tool Uses
| Item Name | Primary Location Area | Function |
|---|---|---|
| Basketball | Gymnasium floor | Stuns Kitty at the start of the match |
| Red Pliers / Cutters | Hallway / Upper classrooms | Cuts the red circuit wire in the fuse box room |
| Green Pliers / Cutters | Cafeteria / Kitchen | Cuts the green circuit wire in the fuse box room |
| Plank | Cafeteria / Kitchen area | Bridges the floor gap on the gym upper level |
| Blue Screwdriver | Toolbox across the gym plank gap | Unlocks the blue vent screws |
| Yellow Screwdriver | Janitor's closet toolbox | Unlocks the initial vent bolts |
| Red Screwdriver | Nurse's room toolbox | Unlocks the final red vent screws |
| White Screwdriver | Hallway / Classroom spawns | Unlocks the white vent to access the Car Key |
| Car Key / Secret Key | Vent shaft / Exterior houses | Used to trigger the Chapter 6 Secret Ending |
How to Unlock the Normal and Secret Endings
Chapter 6 features two distinct endings, each tied to a specific badge on the official Roblox game page.
Normal Ending (Badge: Chapter 6 Completed)
Once the red screwdriver unfastens the final vent grating, drop through the chute into the garage. The standard cutscene plays: Mouse discovers Gumbomb (Gumball), Darwin, and the robot Rober (Bobert). A monkey teacher enters to discipline the students. During the confrontation, Rober begins malfunctioning and glitching, eventually transforming into a portal screen that pulls Kitty and Mouse through to Chapter 7 (Spooby).
Secret Ending (Badge: Chapter 6 Secret Ending)
To earn the secret ending badge ("Find the Secret Key!"), complete the main exit sequence but do not finish immediately:
- Locate the white screwdriver and unscrew the white-coded vent (or check the unlocked exterior houses outside the school grounds) to retrieve the hidden Car Key.
- Enter the garage while carrying the key in your inventory.
- Hand the Car Key to Gumbomb.
- Instead of jumping directly into Rober's portal, Gumbomb and Darwin use the key to start the car parked in the garage, crashing through the closed garage doors to escape.
Frequently Asked Questions
Can Kitty follow players through the vents?
Kitty cannot navigate through narrow vent crawlspaces. If you are being pursued on the upper gym level, jumping near or ducking into opened vent passages provides a safe buffer to lose line of sight.
Do items always spawn in the exact same rooms?
No. While key puzzle items like the plank, cutters, and screwdrivers always serve identical purposes, their exact spawn locations can rotate between classrooms, bathrooms, and utility corridors from match to match.
What universe does Chapter 6 lead to next?
Completing Chapter 6 sends Mouse and Kitty through Rober's portal into Chapter 7, "Mansion," which is set in the Spooby (Scooby-Doo) cartoon universe.













